AI Insights · Timothy · April 2024
Top 5 io Games Performance on Unified Platform in Netherlands Q1 2024
Discover the performance trends of the top 5 io games in the Netherlands during Q1 2024 based on weekly downloads, revenue, and active users.
The first quarter of 2024 saw notable trends in the performance of the top 5 io games in the Netherlands. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game. More detailed insights can be found on Sensor Tower.
Snake Clash! from Supercent, Inc. experienced a fluctuating but overall upward trend in weekly downloads, peaking at approximately 13.7K in the week of March 11. Weekly active users also saw a significant rise, reaching around 34.8K in the same week. Revenue varied throughout the quarter, with a high of $323 in the week of February 19.
Paper.io 2 by Voodoo showed a steady performance in weekly downloads, with a peak of 8.2K in the week of February 19. The game maintained a stable number of active users, averaging around 30K throughout the quarter. Weekly revenue saw a high of $330 in the week of March 18.
Snake.io - Fun Online Snake from Kooapps had consistent weekly downloads, peaking at 6.5K in the week of February 19. Active users remained steady, averaging around 64K. Weekly revenue showed minor fluctuations, reaching a maximum of $83 in the same week.
Hole.io, another title by Voodoo, demonstrated varied weekly downloads, with a peak of 5.2K in the week of February 19. The game maintained a consistent number of active users, peaking at 30.9K in the same week. Revenue remained relatively stable, with a high of $113 in February.
State.io - Conquer the World by AI Games FZ saw a gradual increase in weekly downloads, peaking at 2.5K in the week of February 19. Active users showed a consistent trend, averaging around 8K. Weekly revenue peaked at $188 in the final week of March.
For more detailed insights and data, visit Sensor Tower.